![]() ![]() While the opponent is stunned, you can follow up with another quick attack such as Armor Breaker (B, B, B) or Fatal Brave Kick (jump K) to knock the stunned opponent to mid-range. Dark Toe Kick (6K) is great for interrupting attacks as it has stun properties on a counter-hit (which would most likely be the case if used immediately after blocking an attack). However for the most part you will want to concentrate on knocking your opponent back to mid-range. Surprisingly, Siegfried has a number of quickly executable attacks that can thwart overbearing opponents at close-range. Reborn Basher (hold K while in Base Hold Stance) can be used to push a guarding opponent towards the edge of the ring if so desired, or move the fight back towards the center of the ring to minimize the risk of a Ring Out. While in the Base Hold stance, Reborn Kaiser (B) is a fairly slow, but powerful mid-range attack that will knock an opponent up into the air. The highlights of the Reverse Side Hold are Geist Spinning Low Kick into Reverse Side Hold (hold K) for its stun property which can then be followed up by Fiend Shatter (in Reverse Side Hold A B). His while rising A, A is a great mid-to-low string as well. There are several quick and powerful attacks that can be utilized while Siegfried is in the Chief Hold stance, such as Terror Slap (A B) and Terror Circular (hold A). Take note of attacks that can link to his stances, such as Sky Splitter into Chief Hold (3 hold B), Rising Hilt into Chief Hold (while rising hold B) and Shadow Buster into Base Hold (2 hold B). The Base Hold stance can be entered by pressing B K, Chief Hold can be entered by pressing 2B K, 4B K to switch to Side Hold and 6B K to switch to Reverse Side Hold. Being at this range allows you to fully exercise Siegfried's various stances. Siegfried is definitely at his best mid-range. Dark Soul Impact (6A B) can also be used to keep dashing opponents at bay. To counter evaders, it would be best to move in and start off with one of Siegfried's horizontal attacks such as Assault Slap (hold 6, A) or Backspin Slash (hold 4, A). If you're willing to risk it, Piercing Strike (6B) provides acceptable range (enough to hit your opponent from the starting position) and ducks under high attacks, but you leave yourself open if your opponent sidesteps. Generally, his long-range attacks can be easily avoided by simply sidestepping, so if you aren't careful you may leave yourself open. Please read through ' The Basics' and ' Fighting Terms' for an explanation of the 'directional notation' and the fighting terms used to explain strategy.Īs with most characters, Siegfried does not have a lot of options at long-range. The directional notation system is used to describe each move. The video below shows the following combinations. With strong vertical and horizontal coverage, Siegfried is a worthy choice for first-time players and veterans alike. A giant sword and hulking armor mask this deceptively quick character. Wielding an impossibly large sword with the finesse of a toothpick, Siegfried is a thoroughly versatile fighter both at mid-range and at close-range. Once there, he must defeat Nightmare and destroy both soul swords for the good of all. As the wielder of the legendary spirit sword Soul Calibur, Siegfried sets out to the cursed city of Ostrheinsburg where Nightmare, the Azure Knight, resides. Siegfried, once a vessel for the cursed sword Soul Edge, seeks repentance for his past deeds by destroying the evil that he brought into the world. In addition to Siegfried, Bandai Namco has also confirmed Sophitia, Mitsurugi, Kilik, Nightmare, Xianghua, Ivy, Zasalamel, and new character Grøh for SoulCalibur VI.Birthplace: Ober-Getzenberg, Holy Roman Empireįamily: Mother/Margaret, Father/Frederick (murdered by Siegfried) #Seigfried isoul calibur fullFull of regrets, he is looking for redemption and he desperately wants to free himself from the cursed sword's grasp!” ![]() The memory of having killed his own father is haunting him. “After losing to Kilik and his comrades in the form of Nightmare, Siegfried awoke in an unfamiliar place and he is now unable to free himself from the unforgiving memories of his time spent as the cursed sword's puppet. Here’s a brief Siegfried bio courtesy of Bandai Namco: Maybe you don’t have to compensate quite so hard, buddy. Speaking of which, it seems like poor ol’ Siegfried might be getting on in years, as it looks like he can barely lift his absurd blade anymore. As always, it looks like Siegfried will be a slower character who gets by on his strength, versatility, and the range of his ridiculously massive sword. ![]()
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